Saturday, June 4, 2011
I have been looking forward to the coming of meshes for a long time, because prims, really, are parametric horrors that limit our creativity. But I've found in these waning days that there are some virtues to their limitations and the things that have been done with them show that the unexpected delights of pain in art are not to be completely neglected. The new world, like the world of clothes post-sculptie, will be better.
Much, much, much. If LL is too sloppy to make it work, then at least it is a glimpse of virtual world future, where "world class" to use a phrase which I think is destined for laugh lines, design can be almost instantly introduced. But it is also an end to the gifted amateur, because, as has already happened, you can't make in SL, which means you make as your rl self, and then push into a back world. The gift of prims was that you could be your other self while making, and develop an artistic personality that suited the limits. I've set up some of my old things, and perhaps people will drop by and see some of the raw power of what old prims could do, before setting off to remake everything. In about a year or so it will be time to take all of this down, dump it someplace in a corner, and let it gather that digital dust that time provides.
Oh yes, if you are inclined to visit, here is the slurl which is my open studio. If you run into me, I might be changing clothes or some such, and that's the hazard of walking in on the artist working. Or you might get whacked by something flying. Just so you know.